A case for the small maps of Call of Duty Zombies

Since the fashion debuted in Call of Duty World at War, Call of Duty Zombies has been one of the most popular aspects of modernity Cod, the mode being implemented in almost every episode of the franchise since 2008. Time and time again fans have returned to the game’s Zombies mode, whether it’s to follow the story of Team Ultimis and Primis or just to spawn. a path through hordes of the living dead.

And while many Zombies fans spend hours and hours researching the intricate and intricate series of narrative Easter Eggs, some fans have always preferred the simple cards. Some of the older Zombies maps have some of the best level designs in the series and give the game a definite direction that leads to an iconic experience.

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Cement the horror atmosphere


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The Zombies experience, when it boils down to the basics, is simple wave-based survival horror. While the first-person shooter mechanics are of course key to the experience, the atmosphere of horror at the heart of Cod Zombies should not be overlooked. In more contemporary Zombies maps, the varied objectives and Easter egg hunts make the maps feel more action-based than horror-based; zombies are no longer enemies to be feared, just objects in the path of players.

In the original set of Zombies maps, there is only one goal: to survive. This admittedly simple focus makes the horror elements of the mode really stand out. Lighting and weather effects are often used to make zombies more disturbing, like the fog from Nacht der Untoten which obscures their approach and makes their eventual arrival much more frightening. Environmental design is also used effectively to bring out the horror atmosphere of the game, with chalk frantically scrawled on Nacht’s doors and blood-dripping surgery chairs on Verruckt.

Along with the primary focus of the game, players are also likely to spend more time in each room, being able to absorb all of these intricate environmental details over the course of a few turns. In modern Zombies maps, players are often encouraged to rush into certain areas, with many rooms being simple pit stops on the way to the next objective.

The best cards are simple, small, and efficient


Call of Duty Verruckt Map

The relatively small size of these earlier Zombies maps, at least compared to contemporary maps, is another main reason they were so effective. This time around, however, it’s the gameplay that’s affected the best. The small size of a map like Nacht der Untoten limits players on what they are able to do. While this might seem like a downside, it actually gives the game a primary gameplay focus. Rather than having to scour the map for collectibles that will unlock a powerful weapon or Pack-A-Punch, Nacht players only have four pieces, a handful of wall-mounted weapons, and of an ingeniously designed mystery box.


The limited size and content of the map requires players to pay attention to every detail of the map layout; There’s a reason longtime fans of the series can still remember every weapon placement on Shi No Numa. Likewise, this focus on gameplay gives a simple but rewarding feeling of progression, with the general gameplay formula always boiling down to shoot a zombie, get points, buy a better weapon, repeat. There is no need to press a series of buttons or find a set of radios on the map to progress.

But this limitation on the size of the map is far from being a barrier to replayability or to the level of variation of the game. World at war Zombies DLC maps have a special gadget; Verruckt splits the 4-player squad into two separate teams that have to fight their way towards each other, Shi No Numa has a swamp that slows the player down and Der Riese has the first Pack-A-Punch appearance, ne requiring only the binding of a few teleporters to activate. These cards all retain an inherent level of simplicity, but the design of each is very unique and replayable, leading to some of the most memorable cards in zombie history.


This inherent variation is only improved with subsequent iterations of these iconic cards. In Black Operation 3, the original set of World at war and Covert operations the maps have been redone and modified. New weapons were added to the Mystery Box, the Ultimis crew replaced the anonymous pilots on Nacht, and most importantly, perks were added to every map. On the surface, this is a simple change, but in practice, it dramatically increases the already high replayability of these stages, giving players new opportunities to experiment and discover new tactics to survive the horde.

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Create this iconic CoD zombie experience


The simplicity of some small Zombies maps leads to the more focused atmosphere and level design throughout Call of Duty, which is one of the main reasons these cards are so nostalgic for longtime fans. All the most loved Call of Duty Zombies the cards follow the same simple formula that has been present from day one. Even iconic cards like Kino der Toten from Covert operations, which has more complex elements, sticks very closely to the same gameplay formula found in Nacht, with only a few key rooms present and the overall goal being focused solely on survival.

When it comes to choosing a favorite map or looking back on those maps that still stand out years after playing them, players will likely land on a map where the purpose is straightforward and the layout is easy to understand. learn but difficult to master. In his heart, Call of Duty Zombies have always been a simple game, and that’s what makes it so memorable.

Call of Duty: Black Ops 3 is available on PC, PS3, PS4, Xbox 360, and Xbox One.

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